books & proceedings

Books

정동훈 (2019). <스마트시티, 유토피아의 시작>. 서울: 넥서스BIZ

정동훈 (2018).  커뮤니케이션학에서 뇌 연구 톺아보기. 백혜진 외 (공저). <광고PR 커뮤니케이션 효과이론>. 서울: 한울아카데미 

 

정동훈 (2017). <(혼자 공부하는) 가상현실 개념사전 : VR도 모르면서 포켓몬을 잡는다고?>. 서울: 21세기북스

 

정동훈 (2012). 심리생리학 측정방법론. 한국언론학회 (편), <융합과 통섭> (243-271쪽). 서울: 나남

정동훈 (2012). 디스플레이의 진화 - 세상 모든 것이 스크린 역할. 중앙일보 중앙 Sunday 미래탐사팀 (편). <10년 후 세상> (232-242쪽). 서울: 청림

 

유홍식, 정동훈 (2006). 커뮤니케이션, 그 이론과 효과. 임동욱 외 (공저), <사람, 사회 그리고 미디어> (57-85쪽). 서울: 이진

Proceedings

Ryu, H., Kim, J., Aoki, S., & Chung, D. (2017, June). ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia. In Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 143-143). ACM.

 

deBuys, B. D., Lee, S., & Chung, D. (2013). Difference in Gamers’ experiences in 2DTV and 3DTV, in S. Yokoi (Ed.), International Conference on Information and Social Science, (pp. 1033-1042): IBAC.

Lee, H., & Chung, D. (2013). Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort. In M. Kurosu (Ed.), Human-Computer Interaction. Applications and Services (Vol. 8005, pp. 258-265): Springer Berlin Heidelberg.

 

Chung, D., & Kim, C.-H. (2009). Causal Links of Presence. In J. Jacko (Ed.), Human-Computer Interaction. Interacting in Various Application Domains (Vol. 5613, pp. 279-286): Springer Berlin Heidelberg.

 

Chung, D., deBuys, B., & Nam, C. (2007). Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. In J. Jacko (Ed.), Human-Computer Interaction. Interaction Design and Usability (Vol. 4550, pp. 711-720): Springer Berlin Heidelberg.

Arnim, D., Piuzzi, B., Nam, C., & Chung, D. (2007). Guidelines for the Development and Improvement of Universal Access Systems for Blind Students. In C. Stephanidis (Ed.), Universal Access in Human Computer Interaction. Coping with Diversity (Vol. 4554, pp. 603-612): Springer Berlin Heidelberg.

 

Nam, C., & Chung, D. (2006). The influences of haptic thermal feedback on object identification and perceived presence. Proceedings of the 16th World Congress on Ergonomics, July 10–14, 2006, Maastricht, the Netherlands.